Reference price converted at today's rate. Steam charges in US Dollars.
16,166 games tagged
39% of the games Crit has analysed here land on Buy and 19% on Skip. It overlaps hardest with Adventure, which covers 10,871 of them.
Higurashi When They Cry is a sound novel. The music, backgrounds and characters work together to create a world that is the stage of a novel for the user to read. They laugh and cry and get angry. The user takes the point of view of the protagonist to experience the story.
For every action, there is a reaction... For every choice, a result... Dive deep into your subconscious as you wander the halls of The Testing Chamber & join hundreds of thousands of other players in one of the biggest & most successful social experiments ever performed.
In 1936, something terrible happened at Galley House. Decades later, with a strange contraption that reveals echoes of the past, you must uncover the truth behind this grisly mystery. A new puzzle from the creators of The Roottrees are Dead.
Horror Roguelike characterized by an experimental artstyle and storytelling, strategic gameplay and deep mysteries
How do you see the world when nothing is real? An experimental metafictional visual novel.
DISCOPUP is a mystery game about a seal who wants to sneak inside a dogs-only party. Explore the city and meet shady characters as your search for the perfect dog costume.
Misericorde: Volume One is the first part of a series of mystery visual novels set in a convent in 1482.
Dance, dance, and dance some more! A kawaii side-scrolling dance battle for the new age! Control the mysterious girl Toaka and save the world from destruction!
slime feet is a linear visual novel, a love story for everyone who has ever had to love through a keyboard. slime feet is about the body horror of an inevitable drawn out death, and the lesbian slime feet cybersex that comes with it.
DARQ tells the story of Lloyd, a boy who finds himself in the middle of a lucid nightmare. Unable to wake up, Lloyd has to face his fears and decipher the meaning of the dream.
"I need a Heart in order to open it"
It started in your foot. Now it’s in your head. All that remains is the command: GO UP. Meet strange neighbors. Make bad trades. Every ascent teaches you what you should have done differently.