Reference price converted at today's rate. Steam charges in US Dollars.
8,397 games tagged
33% of the games Crit has analysed here land on Buy and 20% on Skip. It overlaps hardest with Adventure, which covers 6,332 of them.
Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.
Face unspeakable horrors. Succumb to madness. Welcome to a free daemonic narrative experience inspired by H. P. Lovecraft.
Montaro is a DOGE.
Early 90s. You stayed in a quiet hotel for just one night and the next morning you’ve found out that the old world was destroyed. Alien dreams, secrets of your past and other guests that are turning into monsters. This hotel will not let you to check out.
On the corner of July Avenue and Yam Street, all is not what it seems. What role will you play in a city's fate?
Walking simulator. Explore, admire and listen. Uncanny. Relaxing. Unnerving. Eerie. Immersive. No monsters chasing you or jumping at your screen, but can feel oppressive at times by invoking fears of getting lost, the dark, tight spaces and liminal space architecture. Inspired by backrooms.
Explore Mandagon, a world inspired by Tibetan theology and philosophy. With a focus on life and death, discover what it means to make a true sacrifice . . .
Are sardines trustworthy? Are you? Do you want to be? How Fish is Made is a janky little jaunt through the world of surrealist storytelling. Now featuring a Katamari-like DLC!
Clap Clap is a short indie horror game that puts you in the shoes of a house sitter, experiencing strange occurrences in a seemingly ordinary home.
A chill and cozy platformer. Hop around collecting the lost CDs of a cute DJ in this land made of cardboard!
You are Price, a man who sold his humanity to get a partnership from a leading company: McDade, Bruton & Moore. DISTRAINT 2 follows on from the events of the first game. It's a sinister tale about restoring hope and finding your purpose.
THE CORRIDOR is a 20-30 minute experience about the relationship between player and game.