Reference price converted at today's rate. Steam charges in US Dollars.
9,242 games tagged
37% of the games Crit has analysed here land on Buy and 17% on Skip. It overlaps hardest with 2D, which covers 5,592 of them.
Turn-based WWII strategy on hex battlefields. Command the USA, Germany, Japan, or the UK across 13 historical campaigns, mastering terrain, fog of war, and counter-based combat.
In a genre defying blend of Tactics-Adventure gameplay, unravel the story of the four adventurers who braved the unknown and solved the mystery of The Shifting Isle.
Do the math and survive the aftermath. An easy-to-learn card battler: pull off math combos, get stuck in a fraction, stack functions until the numbers go absurd, break the enemy lines, try not to divide by zero. Real, modern, correct math. But when math isn't enough, resort to more arcane means...
Lead your kingdom to victory in this sandbox grand strategy RPG. Command heroes and monsters, capture castles, and customize your forces to your needs. Fight for the Aegis solo, join friends in co-op, or face rivals head-to-head.
Driven by a great purpose, you have accepted a devil's bargain for the power to manipulate luck to your advantage. As the Captain, gather your crew and equip your ship, customize your dice, and set sail to build your notoriety.
Every band dreams of a tour. Yours goes through Hell. Vestibule is a doom metal roguelite deckbuilder: recruit outcasts and burnouts, chain riffs, sign cursed pacts, stack damage, and play loud enough to kill the dead.
On that day, the dragons incurred the wrath of God and their village was burned to the ground, bereaving a half-dragon girl of everything she held dear. On that day, Iris swore revenge.
An auto-battler where the shop doesn't sell a single weapon. It sells materials — Stone Age to far future — and you forge the rest. Line up eight units, gear them, and send them against the saved formations of real players. Ten wins take the run. Ten losses end it.
The Jiashen Cataclysm: the empire falls. A motley crew of those with nowhere left to go forms a southward exodus. Turn-based battles, camp management, permadeath—through the blizzards of the late Ming, bring them alive to the south.
Turn-based tactics on pure elastic billiard physics. One impulse per turn, then everything collides: your pieces, theirs, the furniture. You don't aim at an enemy, you aim at a chain. The sim is fully deterministic, so every turn is a geometry problem — knowable, not lucky.
A tactical card game where you fight enemy pirates. Choose which ships to load your cards onto without overloading them, equip sails to boost your ships' power, and use trinkets to turn the tide of battle.
A roguelike deckbuilder of cunning traps and beast companions. Climb three blighted mountains as the Hunter or the Whistler, build a different deck each run, and return home between mountains. Stop for tea before the next monster tries to kill you.