Reference price converted at today's rate. Steam charges in US Dollars.
957 games tagged
46% of the games Crit has analysed here land on Buy and 12% on Skip. It overlaps hardest with 2D, which covers 480 of them.
You don't steer the chicken. You program it. Write real scripts in a fake desktop OS and send your bird into fields that reseed every run, so hardcoded coordinates work exactly once. Upgrades aren't +1% damage: they're if statements, for loops, and the memory to hold a list.
You’re the new hire, and the website is your problem. Build the infrastructure, route the traffic, handle incidents, and survive eight connected levels in a single run. Beat the campaign, then keep going in Endless Mode and chase a higher score.
Packpunk is an asynchronous PvP auto-battler. You pack a grid of gear onto your rig and watch the run play out on its own.
Destralix & Destenya is set in the year 2088, where humanity has explored and mapped the entire Solar System and expanded into nearby star systems. Earth remains the central hub of civilization, viewed in living 3D globe divided into thousands of tiles showing terrain, cities and advanced facilities
Battle-Index is a tactics card game where every enemy deck is loot. Summon scrappy Units onto the grid, outmanoeuvre rival decks, and Index cards straight from the opponents you defeat.
You are the unseen hand — the resistance's digital arm inside a regime that has begun burning books. Crack the Concord's networks from a green-phosphor terminal, cover every log you touch before the trace fills, and get paid off-grid. 24 missions. Three you are not meant to win.
It's 2AM and someone's already hacked into the network. You've got a terminal, a clock that only moves when you act, and maybe twenty minutes before their next move. Find out how they got in. Save the day!
Stand watch as the defensive AI in a SOC at 2 a.m. Pull one anomalous line from a flooding log, prove it with a grep pipeline, name it in ATT&CK terms, then cut the attack without losing uptime. A dozen-plus real attacks, detections you write yourself, twenty-plus nights, more endings than one.
CLOGWORK is a factory-automation game where you turn random pieces into final shapes. Build conveyor belts, glue, cut and rotate parts, wire logic signals, and send the finished shape to the hub to fulfil ever-changing orders.
You write the courier's program. This city has no GPS, and no "go to" command. Find the roads yourself, draw the map by driving, build the dispatcher yourself. Real JavaScript. If the food arrives, it means your code was right.
It's a small spatial programming puzzle game.
Build machines, contraptions and playgrounds out of everyday objects in a physics sandbox driven by visual programming. Overcome obstacles, save the city, create worlds. Every goal has a dozen answers. Every crash, collapse and explosion is just the next idea.