Reference price converted at today's rate. Steam charges in US Dollars.
7,787 games tagged
30% of the games Crit has analysed here land on Buy and 27% on Skip. It overlaps hardest with Casual, which covers 6,386 of them.
Boss After Boss is a short incremental game about breaking chests, collecting powerful skills, and taking down increasingly dangerous bosses. Upgrade your stats, unlock higher-tier chests, build stronger skill combinations, and exploit each boss's weaknesses.
One More Floor is a short incremental game. Ride an elevator into the mines, hit the targets to multiply your coins each floor, and cash out before you die. Unlock new mines, collect rare gems, and buy permanent prestige upgrades.
Start with a few companions, then import your own models or sprites to blend-breed endless new ones. They'll bounce around your desktop and perch on your windows~~ just remember to feed them and show some love, or they'll go RIP (don't worry, that's adjustable in settings)
An idle space 4X drawn entirely in Minitel-era text. Your empire builds, scans and colonizes while the game is closed — but the Hegemony raids on ninety seconds' warning, and something at the centre of the galaxy has started listening.
Become a legendary email scammer in this incremental simulator where one email can make you rich and a thousand build you an empire. Type the emails, upgrade the hardware, run your "kingdom" (on foot), and keep the police under five stars. Your inheritance (and life) depends on it.
Abyssal Evolution is a fixed-view aquarium roguelite about building a living ecosystem. Deploy specialized fish, evolve and mutate them, combine equipment and remnants, manage pollution and Core Overload, and complete ten experiments before hatching an unknown deep-sea lifeform.
Ready to be an interstellar mining tycoon? In Astrovein, fit the right modules and mine each star system at top efficiency. But a full hold draws pirates: fight beside your captain, or man the turret yourself. No time? Your captains mine on quietly in a corner of your screen.
A cozy idle RPG in an illustrated woodland. Chop, forage, fish, mine, craft and cook through ten gentle skills as the seasons turn, raise a homestead building by building, and defend the wilds, even while you're away.
Four Seasons Restaurant "is a restaurant management game that combines classic simulation management with a warm and healing art style. Whether you're reliving the classic joys of the past or experiencing the refreshing gameplay of the four seasons, this place will be your culinary sanctuary.
In 2030, the Red Tide virus turned every robot rogue overnight. You found the Tide Terminal — a device that commands them. Build your base, awaken 18 machines with stories of their own, and take back the world, one city at a time. An idle strategy sim with branching stories and 12 endings.
Run a recovery company on the edge of an exclusion zone. Build crews of up to three, choose contracts, gear, and risk strategies, then watch your operators search, fight, and extract automatically. Sell recovered goods, treat and train your crew, upgrade facilities, and plan the next job.
Gravefire Tavern is a dark-fantasy roguelite backpack auto-battler. Recruit adventurers, arrange formations, and create builds through item shape, placement, and adjacency. Brave shifting expeditions where every victory, wound, death, and legacy shapes your tavern and the party that follows.