Reference price converted at today's rate. Steam charges in US Dollars.
6,016 games tagged
37% of the games Crit has analysed here land on Buy and 23% on Skip. It overlaps hardest with 2D, which covers 2,320 of them.
Northumbria, 875. Land with a Danish war-band and carve out a saga of your own: fight in the shield wall, raid and ride, feud with named war-leaders who remember you, and rise from a hired spear to king in the north. Alone, or with up to three friends in online co-op.
River Heights, 1930. Josiah Crowley promised to provide for those who had been good to him, then died, and the snobbish Tophams got everything. A sixteen-year-old with a blue roadster and no patience for snobs goes looking for a missing will, in a branching mystery from the original 1930 novel.
Command a Napoleonic artillery battery from Austerlitz to Waterloo. Lay your bearing, read the fall of shot, keep the gun drill going under counter-battery fire, and earn your promotions across twenty historical missions.
Turn-based mafia strategy. Lead a Cosa Nostra family through 40 years of New York crime: build rackets, command your crews, outplay four rival families and survive the FBI. Every decision has consequences.
A two-player strategy board game of Chinese craftsmanship. Gather precious materials, build workshops, and outwit your rival as the court’s clock advances. Compete for commissions and imperial patrons. Play solo, share a device, or challenge a friend online.
Build your own combat styles in a single-player action RPG. Level up to unlock new attacks and evolve your styles as enemies learn your fighting patterns. Protect Londya on the road to the Lond, and adapt before your own habits become your downfall.
A chaotic online co-op building game for 1–8 players. Make bricks, build a giant pyramid and turn a small operation into a massive automated production line. Work together, hire help and find increasingly ridiculous ways to get those bricks to the top.
Unravel the story of Jesus Christ's birth as told through eyewitness accounts. How much do you really know about the origins of Christmas?
The first and only strategy game built on real science. Run a 1960s lab, hire the misfits, design experiments, publish or perish, and crack the genetic code. Relaxed turn-based mechanics, the madness of academia, a surfboard by the door. No STEM degree required, but it might take you half-way there.
When the house falls asleep, the toys go to war! Command wobbly toy soldiers across a child's bedroom and six ages of history, from cavemen to tanks, in physics battles where a vacuum cleaner, a giant ball or the lights going out can turn any fight.
Play philosophers as cards and turn each hand into an argument. Schools, eras and ideas amplify or contradict one another — and the game keeps a Ledger of what you claimed versus what you actually did. Build a doctrine. Then live with it.
One run, one deck, a road of generals. Your lord is your class, your generals are relics, your tactics are the cards: four lords, 325 cards, 100 generals, four acts, twenty difficulty tiers.