Reference price converted at today's rate. Steam charges in US Dollars.
5,738 games tagged
47% of the games Crit has analysed here land on Buy and 12% on Skip. It overlaps hardest with Adventure, which covers 2,587 of them.
A co-op comedy-horror where crafting takes two. Coordinate loot and combine together with your friends to create items worthy of the gods! Escape a haunted purgatory by finding loot in a maze of hallways, run from threats and craft for your chance to escape. Get bloody handy with up to 6 players.
They used the Overlord as a training dummy. Bad idea... In this casual voxel incremental action-RPG, every recruit you smash leaves a stat in your bones. Grind, evolve into new undead forms and climb seven floors to the five heroes who put you there.
Chinese folk horror for solo or up to 4-player online co-op. Brave perilous sites, use ritual tools against monsters, and recover relics. Chase a full haul or escape in time. Monsters have unfinished stories—resolve their past, and a former threat may become your helper.
A epic action arcade reverse horror arcade compilation
The Fight Comes from Anyone. Three years after Troublemaker 2, Jayakarta still stands under a long-standing political dynasty, but the people are starting to fight back. Citizens, stars, gangsters, and even those within the justice system unite in this fun open-world action-comedy beat-'em-up game.
“It's a Blade.” Is it? Pass a face-down card across the felt, name it and look your friends in the eye. Every card ends in a verdict for someone. Collect the wrong ones and the table executes you: poison, a knife or the rope. No good friends here. 2–6 players, voice chat.
In this game you play through a series of late night conversations within a dysfunctional friend group, while the narrator awkwardly judges every decision you make. It’s intense, suffocating, and a little unhinged. "I need to go back, I need to change my choices." - My Mom
Fight for a better job in this pixel-art action roguelite. Wield four office weapons, combine Specs, and train after hours. Start at a tiny startup and climb toward bigger companies, where familiar coworkers and office machines reveal monstrous forms.
A loud, dumb, fast shooter. Troops raid an island full of shady old billionaires, blow up their temple and haul them to a prison boat in their bathrobes. Buy your guns, buy your strikes, call in a pufferfish. The lead mode is Capture the Pedo. Fictional rich guys, all adults, all satire.
Your real desktop, frozen into a picture and made of glass, wood, metal, paper, concrete or flesh. Then you get the hammer, the chainsaw, the flamethrower and fourteen more tools, and every one breaks every material the way the real thing would.
You are not a hero. You are a debtor. Clock in at dusk and hold the line until dawn with more than twenty firearms, blades and dynamite, against hordes of werewolves, vampires and the Necromancer's dead, and against Death itself. Survive the shift and the Ledger knocks off one installment.
You don’t survive the haunted house. You run it. Haunt a cast who think, argue, and panic on their own. Feed on their fear, grow your ghost, and direct the night until they break. No two hauntings go the same way.