Reference price converted at today's rate. Steam charges in US Dollars.
5,109 games tagged
38% of the games Crit has analysed here land on Buy and 19% on Skip. It overlaps hardest with Action, which covers 3,109 of them.
Three in a row is not a win — it is a discharge. A tactical grid roguelite: fight hostile processes on a shifting board, build an engine out of 30 modules, and clear eight sectors before the machine answers its own launch request.
A hacking sandbox with its own scripting language. Break into a network of thousands of machines, take what you find and sell it and write scripts to do the work for you. Every move leaves a trace, so stay unseen or clean up after yourself.
The multiverse is in crisis. Survivors unite to defend it. Every universe holds magic marbles, each with unique spells. Upgrade your magic, defeat bound enemies, save the cosmos. Four modes: Vampire Survivors-like runs, Heaven Palace raids, marble tower defense, and a danmaku roguelike.
Punch Rush is a single-player, side-scrolling endless brawler. Punch to build running speed, use jumpkicks, guard against attacks, and spend energy on a burst attack. Choose an upgrade every 150 meters and try to improve your distance and score.
Outdrive, outsmart, outlast. HotlaneX throws you into arenas full of enemies that chase, predict, and ambush. No guns, no combat menus, just your car and your instincts. Simple to drive. Brutal to survive.
Steal the Artifact and escape a hostile space station before the clock hits zero. A third-person time-attack platformer built for instant retries, shaving milliseconds off your time, and climbing the global leaderboards.
VR Shooting meets Tower Defense! Defend the electromagnetic shield from waves of hand-drawn anime cards. Unlock mecha characters via the Claw Machine for your collection. Purely single-player. No stats, just pure collecting!
A fast-paced rhythm arcade game with 17 tracks, 3 difficulty levels, leaderboards, and a challenging Roguelike mode where you must survive the full setlist with one life bar while adapting to game-changing modifiers.