Reference price converted at today's rate. Steam charges in US Dollars.
4,284 games tagged
33% of the games Crit has analysed here land on Buy and 23% on Skip. It overlaps hardest with Casual, which covers 2,602 of them.
Factory Floor is an automation game with no conveyor belts. Items are fired straight across the floor, boosted and redirected by Bouncers. Miss your shot and it's gone. Build from ore to a fully assembled rocket, then chase leaderboard records for the fastest production lines.
Just hover. Stuck forks leap up and stab back into giant fruit, and every landing pays out gold. Buy more forks, make jam, Ascend and Transcend, and watch the table get wilder every run. An active incremental game played with your cursor.
A cozy first-person cleanup game where you restore a city park with thousands of bottles and other trash. Pick it up, sort it into the right bins, earn money, and upgrade your tools until an overwhelming mess becomes deeply satisfying to clear.
Dig, build, launch, defend. A co-op 2D mining game where the ground is simulated and every cargo launch is a dinner bell for what lives below.
Dig a hole. Get rich. Open crates. Dig a deeper hole. A first-person co-op digging game for 1-6 players. Start with bare hands, sell every find and buy bigger tools. Open crates for skins and rare gadgets, trade loot with your crew, crack the puzzle caves far below, and find the Motherlode.
An incremental cooking game where you wake up on mysterious cloud islands and have to cook pancakes to find a way out.
Build roads, intersections, and tram lines. The city grows on its own along the roads you lay. Ease congestion and turn a village into a metropolis.
Poke one frog and watch the whole pond jump. A cozy pixel-art chain-reaction game: build longer chains, spend your coins on upgrades, open nine ponds that each play by their own rule, and knock the Toad King off his throne.
Plan, build, and run your own festival. Design the site, build stages, book artists, manage infrastructure and visitor flows, and find out whether your plans survive the reality of festival day.
Build the port, on the water and on land. Run its traffic, from the open sea to the warehouse gate. Ships can't stop and the port never sleeps. You are Port Control. Automation management game from the author of Rail Route.
Build a factory that refuses to stay solved. Orders arrive by themselves and keep growing, machines come from cards, and every run ends when your reputation runs out. How many orders can you deliver?
Buy an island, clear it, automate it, then find the hole underneath. A first-person co-op base builder for 2-4 friends: gather, craft, build machines, and take your tools down into the dungeon below every island you buy.