Reference price converted at today's rate. Steam charges in US Dollars.
4,186 games tagged
46% of the games Crit has analysed here land on Buy and 23% on Skip. It overlaps hardest with Casual, which covers 2,534 of them.
Corposlop is an automation game that lives on your desktop. Harvesting resources using bureaucracy, and refine it into components to feed the corporate machine. Make advanced factories and efficient pipelines to make the most out the limited land you have.
Turn a tiny plot into a fortune, one seed at a time. Grow crops, sell them in your shop, and reinvest everything you earn. Better tools, more land, richer harvests. Relaxing from the first seed to the last field.
Misfortuna is a satisfying incremental spinning wheel game. Spin a wheel, stack absurd upgrades, multiply your balls, and watch payouts spiral from pocket change to numbers that barely fit on the screen! In Misfortuna every spin is a chance to break the game even further in your favor!
Welcome to Autolantis, a light roguelite strategy city builder where you rule an isolated continent and forge an empire of your own. Shape its future through Tiles, Workers, and Policies, unleash explosive automated production, and lead your empire to the pinnacle of civilization.
Flip bottles, stack earnings, and turn a tiny tabletop trick into an automated idle machine. Buy bigger bottles, unlock helpers and prestige for permanent upgrades.
You don't pilot the mech — you design its pilot. Wire sensors, logic and actions into a battle brain, assemble your machine, and watch your algorithm fight. You can grab the controls anytime — but the real victory is the one your design wins on its own.
Build your transport empire in a retro-inspired strategy game. Lay railways and roads, connect cities and industries, manage trains and vehicles, optimize logistics, and grow a thriving economy.
A top-down incremental logistics and tower-defense game. Mine resources, produce ammunition, build tracks toward the exit, and upgrade your mobile furnace and turret while defending it from underground swarms.
Play a new hire at the Department of Disposal. Toss and shred paper your way up the ladder and hire a team to do your work. An incremental game about procrastinating.
Supply a war you don't fight. A steampunk factory with no wires anywhere: water, steam, shafts and gears. When flat ground runs out, build downward. Fill the orders of dwarven fortresses — they hold only as long as you keep shipping.
A pulse crosses one cell per tick — the longer way arrives later. From that one rule you build machines out of light: lay conduits, split colours, hit the beat. Quiet, untimed, free.
Dig. Sell. Upgrade. Dig deeper.