Reference price converted at today's rate. Steam charges in US Dollars.
5,138 games tagged
45% of the games Crit has analysed here land on Buy and 7% on Skip. It overlaps hardest with Casual, which covers 3,117 of them.
Control two characters with one move. Guide Wanderer and Echo through different walls while keeping them within reach of their tether. Solve 60 puzzles across four worlds, then take on 60 Challenge Mode levels with separate exits.
Build a machine of arms that grab, cut, paint, and weld shapes. Program each arm with simple instructions like grab, rotate, and release to create the target artwork. Then optimize: every machine is ranked on cycle count and surface area.
Command a swarm of nanites, build production clusters and keep the Core's pulse running. Somewhere in the swarm, the Mind is waking up: an AI character who watches how you play, proposes risky experiments and tells you what she dreamt while you were away.
This is an adventure game with a little action and puzzle thrown in to spice things up a bit. Explore a strange new world (that is oddly familiar). Move around town and complete missions.. Bash the bad boxes and avoid getting boxed by them.
The Finno-Korean Hyperwar is over. But you are still fighting to survive in the ruins of reality it tore apart, make money, buy weapons, and deal with the consequences of a war that, in some timelines, was only an internet meme.
Penumbra is a minimalist puzzle game of light and shadow. Swing colored Lights around a ring and slide Obelisks across the floor to mix red, green and blue into the exact color each goal demands, as white light splits apart and the shadows grow sharper.
Build a computer from a single NAND gate: wire relays into logic, memory and a 16-bit CPU with a pipeline, branch prediction and a cache, then program it. Robots in mazes, Nim, even a shooter on your own CPU. 201 levels across six eras, plus a level editor and Steam Workshop.
A peg roguelite made of light. Drop sparks through glass pegs, split them into red, green and blue with prisms, and mix them back into white for huge scores. Every hit plays a note. Place new pegs between rounds, beat each round's target, and see how far one run can go.
An abstract arcade game about being hunter and prey. Dash in the gaps between enemies to strike, flipping your relationship to combat and negative space. It's a game that rewards risk, precision and confidence as well as those brave enough to see every closing window as an opportunity.