Reference price converted at today's rate. Steam charges in US Dollars.
Blog
What changed on Crit, and why. One entry per update, newest first.
Page titles and link previews
Every page on Crit now carries its own title and description instead of
inheriting one site-wide pair, so a browser tab, a bookmark, and a search result
each name the page you are actually on.
Sharing a link now produces a preview card with the right title, summary, and
image rather than a bare URL.
Alongside that, every link in the site header and footer resolves. Chrome for
features that do not exist was removed rather than left pointing at a dead
route, including a paid tier that is not planned and an assistant that was never
built. Crit is free, and the navigation now says so by omission.
Hidden gems drops its second score, and tags reach the homepage
The homepage now surfaces popular tags as direct links, so browsing by genre
takes one click from the front page instead of a trip through the search filters.
A tag link you save keeps working even if that tag is later renamed.
Hidden gems dropped its separate Gem Score. It was a second number computed from
the same reviews as the main score, and showing both invited the question of
which one to believe. The list still selects for well-reviewed games with modest
review counts, it just ranks them on the one score the rest of the site uses.
Pagination across the ranked lists was rebuilt, and the ranked rows now have a
real mobile layout rather than a desktop grid squeezed into a narrow viewport.
Review themes on game pages
Game pages now group reviews into themes and show how much of the review record
each one accounts for. A theme has to be raised by a meaningful share of players
to appear at all, so "performance" on a page means it kept coming up, not that
one review mentioned it.
Each theme carries its own split between praise and complaint, which is the part
a single overall percentage hides: a game can sit at 85% positive and still have
one thing almost everyone dislikes.
The review split bar was redrawn so the boundary between loved and criticised is
readable at a glance, including when a game sits almost entirely on one side.