Reviews look positive, but there are only a few so far.
It's free to play.
- Combat: 9 reviews raised it, mostly praise
- Servers and matchmaking: 4 reviews raised it, mostly praise
- Controls: 3 reviews raised it, mostly praise
- No recurring complaint surfaced in 61 sampled reviews
Based on 97 player reviews · updated 5 days ago
What players think
The recurring themes across 61 analysed reviews: what players praise, what divides them, and what to know.
I love the combat, movement, graphics, and audio design.
it's great, lots of excellent touches that only matter to people who have played nearly fps over the last 30 years. yes you can shoot through portals, yes there are melee headshots. if it has that stuff of course there is telefrag and even being credited with a kill if you do damage to someone before they get squished by an elevator. there are a few concerns for its longevity or for it to be taken seriously. no dedicated server so there is some kind of advantage \ disadvantage whether you are hosting or not. the only legitimate game to join would be one with a client server mediator who just afk'd continuously keeping the server up. and this is just a personal thing but I really don't like the air control or lack there of in this game. its extremely deliberate and makes platform jumping more of a prayer than a practice. there is no bunnyhop either so the movement experience is rather flat and basic, this is a choice and it levels the playing field a bit but its kind of meh, I would like to see potential options to toggle on or off certain features. even a feature like crouch. the amount of maps is paltry and I suggest working on a map editor and workshop support so the community can start cranking out dust 2 and blood gulch asap. this sort of game is quite rare and the polish already established is pretty phenomenal. oh and also please give an option to change the font in the game to something accessibly normal instead of weird runic squint and you can maybe read it font. it makes chatting in the game a chore as some letters look like others and ESL players have an even harder time deciphering if they are looking at curilic or what.
- The options include a lot of settings for fine-tuning controller support.
it's great, lots of excellent touches that only matter to people who have played nearly fps over the last 30 years. yes you can shoot through portals, yes there are melee headshots. if it has that stuff of course there is telefrag and even being credited with a kill if you do damage to someone before they get squished by an elevator. there are a few concerns for its longevity or for it to be taken seriously. no dedicated server so there is some kind of advantage \ disadvantage whether you are hosting or not. the only legitimate game to join would be one with a client server mediator who just afk'd continuously keeping the server up. and this is just a personal thing but I really don't like the air control or lack there of in this game. its extremely deliberate and makes platform jumping more of a prayer than a practice. there is no bunnyhop either so the movement experience is rather flat and basic, this is a choice and it levels the playing field a bit but its kind of meh, I would like to see potential options to toggle on or off certain features. even a feature like crouch. the amount of maps is paltry and I suggest working on a map editor and workshop support so the community can start cranking out dust 2 and blood gulch asap. this sort of game is quite rare and the polish already established is pretty phenomenal. oh and also please give an option to change the font in the game to something accessibly normal instead of weird runic squint and you can maybe read it font. it makes chatting in the game a chore as some letters look like others and ESL players have an even harder time deciphering if they are looking at curilic or what.
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
No recurring complaints surfaced in this sample.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
If you liked this one
Reviewed games that overlap most with this one.

