Worth it for the right player.
It's free to play.
- Gameplay: 13 reviews raised it, mostly praise
- Performance: 9 reviews raised it, mostly praise
- Graphics: 8 reviews raised it, mostly praise
- Bugs: 14 reviews raised it, mostly criticism
- Servers and matchmaking: 13 reviews raised it, mostly criticism
Based on 385 player reviews · updated 5 days ago
What players think
The recurring themes across 251 analysed reviews: what players praise, what divides them, and what to know.
It's Rust but Team vs Team and auto resourcing, with a nice progression system that doesnt make vets OP, and no Pay-to-win content.
Needs more work before this can be called even a early access product, right now it feels like I'm playing a prototype of a game considering the amount of issues I ran into in the first few mins of playing the game (ex. jacked up gpu usage to the point where OBS encoder got overloaded, settings not really having an effect on the game since it felt almost the same framerate wise, has tendency to have some insane framerate dips and it really just needs more work in memory+graphics department)
Needs more work before this can be called even a early access product, right now it feels like I'm playing a prototype of a game considering the amount of issues I ran into in the first few mins of playing the game (ex. jacked up gpu usage to the point where OBS encoder got overloaded, settings not really having an effect on the game since it felt almost the same framerate wise, has tendency to have some insane framerate dips and it really just needs more work in memory+graphics department)
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway. 3 more themes were each raised by fewer than 6 sampled reviews and are not shown.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
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