Worth it for the right player.
It's free to play.
- Gameplay: 29 reviews raised it, mostly praise
- Monetization: 11 reviews raised it, mostly praise
- Combat: 16 reviews raised it, mostly criticism
Based on 457 player reviews · updated 4 days ago
What players think
The recurring themes across 227 analysed reviews: what players praise, what divides them, and what to know.
Unlike other idle games, TD gives the player free reign over almost all mechanics right from the start, flooding you with the dozens of factors that influence optimal gameplay.
i didnt exactly think id enjoy a game like this, but its infact better than AdCap in terms of how the UI is quite solid, instead of cargo doing ♥♥♥♥♥♥♥♥ like angels in adcap (until you get empty city, better start freezing cargo then) the cargo is used for getting weapons, features, MK upgrades, MK rerolls and color crystals, in my 100+ hours played, i actually enjoyed what i was given, and wasnt given a paywall that blocked the fun, instead i was given a optional payball that would help speed things up a bit, but not to insane lengths, and instead of only needing to buy the TD coins, you could wait to start earning up to 5 of them per day (this is how you do it devs, let people get your premium currency in a different way).
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway. One more theme was raised by fewer than 5 sampled reviews and is not shown.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
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