Reviews look positive, but there are only a few so far.
At $14.99. We haven't seen it on sale.
- Graphics: 63 reviews raised it, mostly praise
- Gameplay: 32 reviews raised it, mostly praise
- Multiplayer: 27 reviews raised it, mostly praise
- Difficulty: 10 reviews raised it, mostly criticism
Based on 323 player reviews · updated 6 days ago
What players think
The recurring themes across 178 analysed reviews: what players praise, what divides them, and what to know.
Graphics look great: both characters and environments.
Gameplay starts off easy and then as you go through each level it gets way more intense.
With 2 single player levels and 4 online coop levels, it sounds rather small sure, but man this Dev team is determined to get the puppy rolling with new weapons, trophies, enemies, levels and maybe even a big boss who needs a good ass kickin from you, its a DAMN FINE GAME TO GET!
Both my boyfriend and I bought the game as a fun co-op game but it's just really hard to enjoy it.
Graphics look great: both characters and environments.
very fun game to play great if you only have a limited amount of time to play . just a few things that i think need worked on IMA . now for the cons the shotgun shield activation is in a bad place , more than once i went to turn it on only to bring up the menu , not very good if your in combat . second the pistol is cool and i like the power ups but there really needs to be a 3 shot burst upgrade or a third power up .
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway. One more theme was raised by fewer than 4 sampled reviews and is not shown.
Should you buy it now?
Crit’s read on the price, from Steam price history.
Currently $14.99. We haven't seen it on sale yet.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
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