Yes, worth playing.
It's free to play.
- Story and characters: 59 reviews raised it, mostly praise
- Gameplay: 48 reviews raised it, mostly praise
- Multiplayer: 29 reviews raised it, mostly praise
- Combat: 19 reviews raised it, mostly criticism
Based on 6k player reviews · updated 4 days ago
What players think
The recurring themes across 300 analysed reviews: what players praise, what divides them, and what to know.
Considering that it's 100% free, I wasn't expecting campaigns that offer compelling stories with great writing and beautifully-done art pieces in the background for the between-game stories.
Some expand on Wesnoth’s Fire Emblem roots, while others focus on creating more gameplay-driven experiences, like a mode where you control one powerful unit that decimates hundreds of randomly generated mobs.
Competitive multiplayer allows players to master several distinct factions, each featuring unique tactical identities and balanced unit rosters.
With its low barrier for entry, enormous skill ceiling, huge gameplay variety, expressive visuals and accessible modding, Battle for Wesnoth is the closest that a video game has ever approached perfection.
I know the review says 21 hours at time of play, This is more like 21000 if you include the time I played as a kid before it came on steam running it on linux by going into the bash prompt and typing: 'yum install wesnoth' back when YUM was a thing.
The orchestral soundtrack complements the fantasy setting beautifully, enhancing both quiet exploration and dramatic confrontations.
+1 more the community rallied around
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway. 2 more themes were each raised by fewer than 6 sampled reviews and are not shown.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
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