Worth it for the right player.
It's free to play.
- Story and characters: 44 reviews raised it, mostly praise
- Multiplayer: 40 reviews raised it, mostly praise
- Gameplay: 35 reviews raised it, mostly praise
- Combat: 11 reviews raised it, mostly criticism
Based on 7k player reviews · updated 5 days ago
What players think
The recurring themes across 300 analysed reviews: what players praise, what divides them, and what to know.
-To give it credit: Eternal IS a bit more generous (compared to other card games) about getting cards and building a collection, but you still have to win daily PvP matches to get those rewards (tied to quests) and even then, with just how many different card packs and expansions there are (15 by the time of this review), getting the cards you actually want/need for any notion of competetive PvP against P2W and netdeckers is going to take a while.
Although that does dry up after a while and you'll have to play mostly PvP eventually, by that time you should have a decent collection of cards.
It's not a criticism on the gameplay itself.
- Great graphics, streamlined interface (no more tapping lands or resources) and great sound bytes from several units.
User interface flows smoothly while retaining response windows
It has some flaws, like mana flood/screw sometimes (yes, just like it happens in MTG), and an almost inexistent soundtrack, composed by two tracks only: one for regular matches and other for boss battles.
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
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