Yes, worth buying.
It's at its lowest recorded price, $6.24.
- Story and characters: 211 reviews raised it, mostly praise
- Gameplay: 103 reviews raised it, mostly praise
- Audio: 27 reviews raised it, mostly praise
- No recurring complaint surfaced in 300 sampled reviews
Based on 10k player reviews · updated 3 days ago
What players think
The recurring themes across 300 analysed reviews: what players praise, what divides them, and what to know.
I don't think I have ever seen a game within this subgenre that has this many completely unique setups for levels, you just get into so many different scenarios it is just incredible and that combined with the aforementioned variety in the strategic approach and the amount of different characters you get to control and synergies to think about just creates this one of a kind, insane and "you have to see it to believe it" type of experience.
One very cool gameplay aspect to note, the levels tend to have more units on the battlefield than most Tactics game I played, which is something i am very happy about.
+ Another amazing soundtrack
Whereas X-com had mostly pretty good graphics and presentation, Troubleshooter is very much an indie game and it shows.
No matter how optional the drone crafting or pet-leveling look to you, you will ABSOLUTELY need them to be as optimized as your main characters on harder missions.
Hopefully the sequel has full Steam Deck support as this style of game is perfect for it.
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
No recurring complaints surfaced in this sample.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway.
Should you buy it now?
Crit’s read on the price, from Steam price history.
Currently $6.24 (−75%). That's the lowest price we've ever recorded.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
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