Yes, worth playing.
It's free to play.
- Story and characters: 129 reviews raised it, mostly praise
- Gameplay: 16 reviews raised it, mostly praise
- Interface: 7 reviews raised it, mostly praise
- No recurring complaint surfaced in 300 sampled reviews
Based on 32k player reviews · updated 4 days ago
What players think
The recurring themes across 300 analysed reviews: what players praise, what divides them, and what to know.
Emily is Away is an interactive narrative experience developed and published by Kyle Seeley that proves a powerful story does not require elaborate graphics, complex gameplay systems, or lengthy cutscenes.
Emily is Away is an interactive narrative experience developed and published by Kyle Seeley that proves a powerful story does not require elaborate graphics, complex gameplay systems, or lengthy cutscenes.
Built around the familiar interface of an early-2000s instant messaging program, the game tells a deeply personal story about friendship, romance, growing apart, and the emotional uncertainty that accompanies the transition from adolescence into adulthood.
Emily is Away is an interactive narrative experience developed and published by Kyle Seeley that proves a powerful story does not require elaborate graphics, complex gameplay systems, or lengthy cutscenes.
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
No themes split opinion in this sample.
No recurring complaints surfaced in this sample.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway. One more theme was raised by fewer than 6 sampled reviews and is not shown.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
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No recommendations for this game yet.
This game doesn’t overlap enough with games Crit has reviewed.
