Reviews look positive, but there are only a few so far.
At $19.99. It has been as low as $4.99.
- Story and characters: 93 reviews raised it, mostly praise
- Audio: 57 reviews raised it, mostly praise
- Gameplay: 56 reviews raised it, mostly praise
- Performance: 6 reviews raised it, mostly criticism
Based on 407 player reviews · updated 6 days ago
What players think
The recurring themes across 300 analysed reviews: what players praise, what divides them, and what to know.
The story halfway takes itself seriously, the voice acting is enthusiactic,, the soundtrack BOPS and the cutscenes are incredibly cheesy, but looking past the cringe it really adds some charm to the game and its characters.
This, accompanied by the incredible soundtrack,* a great amount of choice and depth with the player characters, and the many interesting and unique difficulty modifiers make for a great game with a lot of content and tons of replayability—whether you're an expert gunning for the top spots on the leaderboard, or a newbie who keeps dying but keeps coming back for the music and the fun.
As such, you don't need to think about them much at all, and they're not going to make the game worthwhile for you if the rhythm gameplay isn't enough on its own.
A shame because the visuals and sound are great.
Playing alongside a friend can transform already chaotic battles into memorable and highly enjoyable sessions, making co-op one of the game's standout features.
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway. One more theme was raised by fewer than 6 sampled reviews and is not shown.
Should you buy it now?
Crit’s read on the price, from Steam price history.
Currently $19.99. The lowest we've tracked is $4.99.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
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