Reviews look positive, but there are only a few so far.
It's free to play.
- Gameplay: 31 reviews raised it, mostly praise
- Story and characters: 10 reviews raised it, mostly praise
- Interface: 8 reviews raised it, mostly praise
- No recurring complaint surfaced in 300 sampled reviews
Based on 422 player reviews · updated 4 days ago
What players think
The recurring themes across 300 analysed reviews: what players praise, what divides them, and what to know.
- Great replayability
Story: Basic and clearly not the main focus.
fantastic little roguelike with satisfying management in the form of pipe puzzles. maybe not enough content/replayability for a real deep dive like you might get from other similar games, but even with no difficulty scaling/ascension its on a similar level as peglin in terms of complexity. hard to say no to free and like others, I fully encourage the dev to take things a bit further. in any other similar inventory management autobattler, i would have been bored by constantly reworking my setup to introduce new elements, in clockwork cleanup, it never felt tedious making a build function.
This game is free, with no microtransactions, and seems to have been spawned out of the creators' desire to create an absolute banger of a game out of the goodness of their hearts.
The visuals of the game were really nice to look at and I enjoyed trying to efficiently fit in every part and tool.
For a free game, there’s a solid variety of “weapons” and build possibilities.
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
No recurring complaints surfaced in this sample.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway. 3 more themes were each raised by fewer than 6 sampled reviews and are not shown.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
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