Reviews look positive, but there are only a few so far.
It's free to play.
- Gameplay: 29 reviews raised it, mostly praise
- Graphics: 28 reviews raised it, mostly praise
- Combat: 28 reviews raised it, mostly praise
- Bugs: 5 reviews raised it, mostly criticism
Based on 314 player reviews · updated 3 days ago
What players think
The recurring themes across 237 analysed reviews: what players praise, what divides them, and what to know.
Good art design, fun gameplay, satisfying combat...
Visually, the game embraces a colorful comic book-inspired art style that perfectly complements its over-the-top action.
Developed by CHIRALITY and published by DigiPen Institute of Technology, HYPERFIST is a free-to-play first-person action game that replaces conventional firearms with raw mechanical strength and relentless close-quarters combat.
This artistic direction pairs exceptionally well with the energetic punk-rock soundtrack, which fuels each battle with fast-paced music that keeps the momentum high from beginning to end.
for the boss, i feel there could've been an introduction to it instead of instantly being there, without knowing how i got there, but it aint something i'm complaining about if i'm being honest, i like his moveset, simple like the rest of the enemies yet fun, i do like how he pulls a JOJO on me as a moveset, that is funny, him spawning the enemies is not something i expected but fair enough honestly, i do feel this game has vibes from HI-FI Rush even the art direction just screams such thing, the ending is deffinetly surprising, the final strike where the whole art style changes from 3D to 2D is very welcoming, i genuinely hope this game gets more updates, a bigger story, or even a better and bigger project!
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
No themes split opinion in this sample.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway. 3 more themes were each raised by fewer than 5 sampled reviews and are not shown.
The data behind the verdict
For the players who want the receipts.
Crit has not sampled this game’s concurrent players yet.
We’ll surface hours-played once playtime ingestion ships.
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