Reviews look positive, but there are only a few so far.
It's free to play.
- Gameplay: 31 reviews raised it, mostly praise
- Graphics: 26 reviews raised it, mostly praise
- Audio: 24 reviews raised it, mostly praise
- Combat: 25 reviews raised it, mostly criticism
Based on 260 player reviews · updated 6 days ago
What players think
The recurring themes across 185 analysed reviews: what players praise, what divides them, and what to know.
Built around the concept of surviving on a mysterious island after a disastrous voyage, the game embraces an old-school design philosophy focused on exploration, discovery, and gradual progression rather than cinematic storytelling or large-scale open-world complexity.
Shipwreck embraces a colorful pixel-art style heavily inspired by classic portable gaming adventures from earlier generations.
Controls for "Shipwreck" are pretty responsive and intuitive, and I dig some of the soundtrack.
Cutesy, well drawn pixel graphics hampered by obvious lack of controller support (I didn't see any controller options in the option menu), lack of world map (Zelda: A Link To The Past (SNES) had it in 1991), lack of wind-up dash at the start of the game (once again 1991) despite HUGE, EMPTY map.
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
If you liked this one
Reviewed games that overlap most with this one.
No recommendations for this game yet.
This game doesn’t overlap enough with games Crit has reviewed.
