Worth it for the right player.
At $9.99. We haven't seen it on sale.
- Co-op: 95 reviews raised it, mostly praise
- Gameplay: 23 reviews raised it, mostly praise
- Graphics: 22 reviews raised it, mostly praise
- Servers and matchmaking: 15 reviews raised it, mostly criticism
- Combat: 11 reviews raised it, mostly criticism
- Crashes: 8 reviews raised it, mostly criticism
Based on 2k player reviews · updated 2 days ago
What players think
The recurring themes across 300 analysed reviews: what players praise, what divides them, and what to know.
This little game can be played only with a friend, as it's coop only, and trust me, it's a challenge and a lot fun to play.
This game's easy, minimalistic and purely co-operative, it doesn't present us a backstory or something complex but rather a funny gameplay combining action and platformer elements.
The music is overall nice as I was saying before - effects included - and the cubic graphics, although quite minimalistic, offer many different characters and variety in shapes and colors - in my view it gets a little bit too boring in this compartment since everything is too based con cubes seen in other games that I really dislike, but I don't think that this could be a reason to downvote the title - you've got to take this as an indie game and not a super new one :)
Runs on unity and looks pretty much cartoonish with a childish aspect and square characters.
Besides the badass banjo menu music it doesn't have any memorable soundtrack besides a couple of sections and the "success" map.
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway.
Should you buy it now?
Crit’s read on the price, from Steam price history.
Currently $9.99. We haven't seen it on sale yet.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
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