Worth it for the right player.
It's free to play.
- Controls: 40 reviews raised it, mostly praise
- Gameplay: 17 reviews raised it, mostly praise
- Audio: 10 reviews raised it, mostly praise
- Difficulty: 6 reviews raised it, mostly criticism
Based on 145 player reviews · updated 3 days ago
What players think
The recurring themes across 107 analysed reviews: what players praise, what divides them, and what to know.
though the gameplay was mostly designed with controllers in mind, keyboard players can get the same kind of gameplay as on a controller now which a lot of people complained about after early access first came out. just beware that keyboard gameplay turns the game into a 10K game if you decide to turn off Autodrift (8K if you keep Autodrift on, and also note that Autodrift scores get a separate leaderboard with less flashy clear lamps). however I still recommend having a controller that supports gyro, it feels like the most fun way to play the game-- certain charts have techniques that were designed with the controller scheme in mind, and the gyro being used to make your tracks drift makes things feel a lot more immersive.
The gameplay is fun, which is why I decided it was actually important to make a review.
Make the game interesting to look at, crazy effects for doing well, audio dilation at points, and just make it interesting.
Visuals: I love all the effects put on the beatmap and SVs, lanes moving, parts of screen being covered.
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
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