Worth it for the right player.
At $9.99. It has been as low as $4.99.
- Gameplay: 11 reviews raised it, mostly praise
- Difficulty: 11 reviews raised it, mostly praise
- Multiplayer: 10 reviews raised it, mostly praise
- Bugs: 5 reviews raised it, mostly criticism
- Combat: 3 reviews raised it, mostly criticism
Based on 736 player reviews · updated 6 days ago
What players think
The recurring themes across 149 analysed reviews: what players praise, what divides them, and what to know.
You can view my gameplay & early impressions here: https://youtu.be/BBie5p4tyUU
Challenge and Difficulty: selecting difficulty level made it enjoyable as I can't handle high difficulty I played easy for a while then switched to normal after I gained some courage
I also think it may be more fun playing online with friends in online multiplayer.
I enjoyed the game very much and liked the idea and liked the creativity of the gameplay and the story (The Goal Of The Game) very much and liked the graphics and the soft shadows and the lightning system in the game and the main menu is wonderfull and it feels so scary.
I enjoyed the game very much and liked the idea and liked the creativity of the gameplay and the story (The Goal Of The Game) very much and liked the graphics and the soft shadows and the lightning system in the game and the main menu is wonderfull and it feels so scary.
Multiplayer/Co-op Mechanics: matchmaking and lobby system has no issues at all, and communication between players is well developed and makes the game more immersive
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway.
Should you buy it now?
Crit’s read on the price, from Steam price history.
Currently $9.99. The lowest we've tracked is $4.99.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
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