Likely worth it. Reviews lean strongly positive.
It's free to play.
- Gameplay: 52 reviews raised it, mostly praise
- Graphics: 35 reviews raised it, mostly praise
- Story and characters: 25 reviews raised it, mostly praise
- Crashes: 13 reviews raised it, mostly criticism
- Combat: 10 reviews raised it, mostly criticism
Based on 1k player reviews · updated 2 days ago
What players think
The recurring themes across 300 analysed reviews: what players praise, what divides them, and what to know.
Despite a few crashes, the addicting meta-progression is a fun hook.
- The graphics look quite good albeit a little low-res and polygonal (although this is probably intentional);
- The gameplay is standard among the genre, though it does add a few unique and thematically-appropriate sub-systems (equippable gear and quests) which make progress more tangible and make the game stand out slightly;
The game is missing a lot of quality-of-life features such as displaying the total damage numbers for each weapon on the pause menu, the ability to view your stats when leveling up, re-rolls, banishes, some of the common meta upgrades (increased gold gain, extra projectiles, and revives, to name a few), explanations and stats for status effects, explanations for certain terminology (for instance, what's the difference between increasing your weapons' area size versus cone size?), and the ability to re-bind controls on both keyboard and controller.
The game is missing a lot of quality-of-life features such as displaying the total damage numbers for each weapon on the pause menu, the ability to view your stats when leveling up, re-rolls, banishes, some of the common meta upgrades (increased gold gain, extra projectiles, and revives, to name a few), explanations and stats for status effects, explanations for certain terminology (for instance, what's the difference between increasing your weapons' area size versus cone size?), and the ability to re-bind controls on both keyboard and controller.
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
No themes split opinion in this sample.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway. 5 more themes were each raised by fewer than 6 sampled reviews and are not shown.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
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