Yes, worth playing.
It's free to play.
- Story and characters: 105 reviews raised it, mostly praise
- Gameplay: 83 reviews raised it, mostly praise
- Monetization: 48 reviews raised it, mostly praise
- Difficulty: 15 reviews raised it, mostly criticism
- Bugs: 7 reviews raised it, mostly criticism
Based on 673k player reviews · updated 3 days ago
What players think
The recurring themes across 300 analysed reviews: what players praise, what divides them, and what to know.
Without buying plat some aspects get a bit grindy but it's not all too bad (like necromech grind for main story) and it seems that they're constantly trying to improve the new player experience as time goes on.
The core gameplay loop is great if you like grinding materials, watching numbers go up, and turning your build into increasingly ridiculous damage, movement, and ability chains.
The game gets a little bit boring after 1000 hours after you run out of stuff to do, but the studio developing the game is so good it makes you want to open it and mess around with builds or whatever literally just to support them (including buying platinum here and there I don't even need it I just buy it because of how good DE is) You can earn the premium currency through grinding in-game without ever spending a dollar, there's no paid DLC, you can complete 100% of the content in the game without ever spending a dime if you can't afford it, the entire payment model is "If you wanna" and that's fantastic.
The story is amazing, the graphics are beautiful, and when it comes to optimization, it runs amazingly, even on older computers.
In practice, it’s a deeply layered system of movement tech, build optimization, resource management, emotional storytelling, and questionable life decisions.
Sound design is solid, and the soundtrack enhances the atmosphere well, though it’s not always front-and-center during gameplay.
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway. One more theme was raised by fewer than 6 sampled reviews and is not shown.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
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