Reviews look positive, but there are only a few so far.
It's free to play.
- Story and characters: 70 reviews raised it, mostly praise
- Gameplay: 22 reviews raised it, mostly praise
- Audio: 10 reviews raised it, mostly praise
- No recurring complaint surfaced in 105 sampled reviews
Based on 145 player reviews · updated 3 days ago
What players think
The recurring themes across 105 analysed reviews: what players praise, what divides them, and what to know.
I love the take on turn-based combat that somehow makes it feel mechanically difficult, dynamic, and satisfying to pull off. getting perfect blocks and attacks is satisfying, there is great incentive to position properly to be able to deal max dmg based on your weapons range, my only somewhat negative experience with the combat is the fact that through the tight timings and time limits its hard to focus on the animations that take place during the fight, but for the people who struggle with the difficulty, there is a "story mode" that makes it way more forgiving, which i find to be a great feature for those that prefer it that way.
On top of that, the actual gameplay itself is surprisingly well done.
I advocate for piracy for anyone who wants to do it, but this is a game that I will be supporting financially by purchasing the soundtrack, because of how truly excellent it is.
I also love how the changes that happen to the Settlement and your role in it are in many ways shown, not told, through background visuals, through the attitudes and dialogue of certain characters towards you, and even through sidequest availability.
I love the take on turn-based combat that somehow makes it feel mechanically difficult, dynamic, and satisfying to pull off. getting perfect blocks and attacks is satisfying, there is great incentive to position properly to be able to deal max dmg based on your weapons range, my only somewhat negative experience with the combat is the fact that through the tight timings and time limits its hard to focus on the animations that take place during the fight, but for the people who struggle with the difficulty, there is a "story mode" that makes it way more forgiving, which i find to be a great feature for those that prefer it that way.
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
No recurring complaints surfaced in this sample.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
If you liked this one
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