Reviews look positive, but there are only a few so far.
At $14.99. We haven't seen it on sale.
- Graphics: 6 reviews raised it, mostly praise
- Gameplay: 6 reviews raised it, mostly praise
- Combat: 5 reviews raised it, mostly praise
- No recurring complaint surfaced in 75 sampled reviews
Based on 101 player reviews · updated 5 days ago
What players think
The recurring themes across 75 analysed reviews: what players praise, what divides them, and what to know.
this game is awesome. first and foremost the performance of this game is amazing. the level of polish in this current build is impressive, and i really appreciate the time the devs took into optimizing this game. i get welllllll over 120+fps at max graphics, 1440p 4070ti. i have only played 1h30m and im in love. the combat is responsive, intuitive, and very fast-paced. having to constantly move or you die (stop dead) is cool. it makes you have to keep on your feet and maintains a fast pace throughout each level. the game also has story injected throughout the levels and its pretty good?
The premise is simple and easy to grasp, the gameplay is smooth and visceral, and it's fast af boi.
-controls feel great and very fast, you always feel in control and everything including enemies are very visible and have extra outline to help highlight them when in hectic combat
-much improved optimization and performance wise from the demo, even on my laptop not really made for gaming got a easy 100 fps if I put all settings on low
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
No recurring complaints surfaced in this sample.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway.
Should you buy it now?
Crit’s read on the price, from Steam price history.
Currently $14.99. We haven't seen it on sale yet.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
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