Reviews look positive, but there are only a few so far.
It's free to play.
- Multiplayer: 8 reviews raised it, mostly praise
- Gameplay: 7 reviews raised it, mostly praise
- Monetization: 3 reviews raised it, mostly praise
- No recurring complaint surfaced in 123 sampled reviews
Based on 297 player reviews · updated 6 days ago
What players think
The recurring themes across 123 analysed reviews: what players praise, what divides them, and what to know.
the single player mode is enjoyble and fun. the multiplayer requires you to be faster than every veteran player what can be often a mission impossible. they shot all stuff direct at spawn. im at a point where i can only level in the singleplayer... boring after a time. still the game have an interesting concept and yes i do recommend.
Progression systems are one sided, and as currently stands, over rewards veteran players whilst under rewarding newer players, meaning that especially when fighting more veteran players, your not only going against a greater skill set then what a newer player may have, but also better gear that can trump what new player can deploy or use, best example I've seen are the launcher weapons, and namely that Thumper starting grenade launcher is several times worse then most of it's counter parts, which can perform same task just as well, but with smaller firing delays, faster fire rates, greater number of shot - that isn't to say veteran players shouldn't have their toys but their needs be either more lee-way for progression, or improved automatic match making that keeps kitted out veterans against their own ranks instead of against newer players.
Now, its a free to play. its expected to have a pay to win system, but oddly thats not the case. everything you can purchase with real life currency is pretty easily obtainable without any purchasing of the premium currency.
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
No recurring complaints surfaced in this sample.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
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