Worth it for the right player.
It's free to play.
- Performance: 103 reviews raised it, mostly praise
- Gameplay: 53 reviews raised it, mostly praise
- Multiplayer: 36 reviews raised it, mostly praise
- Servers and matchmaking: 47 reviews raised it, mostly criticism
- Cheating: 29 reviews raised it, mostly criticism
- Crashes: 19 reviews raised it, mostly criticism
Based on 274k player reviews · updated 4 days ago
What players think
The recurring themes across 300 analysed reviews: what players praise, what divides them, and what to know.
This is a phenomenal game at its core and if you are an AVID FPS ENJOYER YOU WILL FIND A LOT TO LOVE HERE.
There's so much to like about this game, from the guns and the maps to the character customization and the objective-based style of gameplay that felt like a breath of fresh air in the recent years of PvP-everything.
Easily the best online multiplayer shooter I've played in recent memory.
I don’t know who thought that one-shot mechanic is fun but who made double barrel is though that it would be great, dagger same story.
Crazy good dynamic physics, environment destruction and graphics coupled with a fun, swift gameplay that seems simple at first, but once you get familiar with all the available gadgets/weapons, their counters and mechanics (around ~100 hours in?), it significantly deepens strategywise.
First things first optimization of this game is fantastic, I want to thank all of the developers that optimized this game because it feels like you are in heaven, the most important thing in game optimization is stable fps with small spikes between lowest and highest fps.
+1 more the community rallied around
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
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