Worth it for the right player.
It's free to play.
- Story and characters: 92 reviews raised it, mostly praise
- Gameplay: 48 reviews raised it, mostly praise
- Multiplayer: 44 reviews raised it, mostly praise
- No recurring complaint surfaced in 300 sampled reviews
Based on 7k player reviews · updated 5 days ago
What players think
The recurring themes across 300 analysed reviews: what players praise, what divides them, and what to know.
On day 1 it was indeed true that you had to buy characters with real money to unlock them, which is why I held off from playing the game on launch.
Gameplay-wise, it's autochess deckbuilding using a 3-faction system, with each faction able to support 3-4 'endgame' playstyles.
The roguelite is also surprisingly deep for a game that is mostly meant to be PvP.
Very clean and aesthetically pleasing art style.
Looks like a mobile game, smells like a mobile game, and the main menu feels like a mobile game.
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
No recurring complaints surfaced in this sample.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway. 2 more themes were each raised by fewer than 6 sampled reviews and are not shown.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
If you liked this one
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