Likely worth it. Reviews lean strongly positive.
It's at its lowest recorded price, $6.24.
- Audio: 49 reviews raised it, mostly praise
- Graphics: 33 reviews raised it, mostly praise
- Co-op: 12 reviews raised it, mostly praise
- Combat: 32 reviews raised it, mostly criticism
Based on 540 player reviews · updated 3 days ago
What players think
The recurring themes across 277 analysed reviews: what players praise, what divides them, and what to know.
Complementing the visuals is an energetic soundtrack crafted by Utah Saints and Featurecast, blending electronic beats with techno and hip-hop influences.
The neon lighting and graffiti-laden backdrops evoke a stylish, almost cyberpunk-like London that perfectly fits the game’s edgy tone.
Out of the three characters (Miller, which is a grappler, Claire, a multi hit character focusing on mobility and Duke, a strong hard hitting combo character) Duke is most certainly the easier one to use and the better one, he's quite fast, strong in terms of damage and quick to recover from his animations, his special can be easily considered OP and kinda makes Claire partially obsolete in terms of hit count, Miller is very good at crowd control but his toolset shines the best while doing coop, and Claire could be considered the better one in terms of mobility and while Duke's special allows for longer combos she can still be used to rack up higher numbers in terms of combo count.
Some Achievements now explain better what you need to do(or maybe I was blinded the first time) and the game feels a lot more responsive to Play on controller.(or at least that was the way I played it)
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway.
Should you buy it now?
Crit’s read on the price, from Steam price history.
Currently $6.24 (−75%). That's the lowest price we've ever recorded.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
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