Likely worth it. Reviews lean strongly positive.
At $19.99. It has been as low as $4.99.
- Story and characters: 46 reviews raised it, mostly praise
- Gameplay: 31 reviews raised it, mostly praise
- Monetization: 27 reviews raised it, mostly praise
- Difficulty: 21 reviews raised it, mostly criticism
Based on 506 player reviews · updated 3 days ago
What players think
The recurring themes across 155 analysed reviews: what players praise, what divides them, and what to know.
You get the same starting deck until you unlock more characters, so it becomes this gamble to HOPE that you get cards to synergize with that starting deck in a given run.
Gameplay-wise, Super Bullet Break follows familiar roguelite rhythms: you choose a route through a branching map, encountering battles, events, shops, treasure rooms, and bosses.
Super Bullet Break, developed by BeXide Inc. and published by PQube, is a vibrant and whimsical deck-building roguelite that sets itself apart with its heavy anime inspiration, gacha-inspired mechanics, and a playful twist on card-based combat.
Super Bullet Break is so fun in concept and visuals that I really wish I had any reason to keep playing more of it after clearing the final chapter.
If you can forgive descriptions and improper English translations, a grind like in any other game to unlock the easy parts of the game, a cheery soundtrack, and you like cute girls and "fast food instead of fine dining every night" rogue-like deck-builders, then you will like this game.
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway. One more theme was raised by fewer than 4 sampled reviews and is not shown.
Should you buy it now?
Crit’s read on the price, from Steam price history.
Currently $19.99. The lowest we've tracked is $4.99.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
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