Likely worth it. Reviews lean strongly positive.
At $19.99. It has been as low as $9.99.
- Story and characters: 46 reviews raised it, mostly praise
- Gameplay: 40 reviews raised it, mostly praise
- Audio: 11 reviews raised it, mostly praise
- Bugs: 9 reviews raised it, mostly criticism
Based on 688 player reviews · updated 3 days ago
What players think
The recurring themes across 300 analysed reviews: what players praise, what divides them, and what to know.
As the products get more expensive they offer bonuses to character skills like improved Stage Presence or Writing skills.
The gameplay is incredibly fun, and doesn't really get dull or repetitive, so much as you run out of things to do, stuff to buy, and goals to chase down.
There is voice acting in the game and it's quite good although most of it is small one liners like bartenders welcoming you to the bar.
It's a sim management game in which you hire/fire musicians with different skills, train them, manage their affinities, restyle them, buy/sell/repair instruments and parts with various stats (down to amplifiers, guitar chords, drum sticks etc.), write songs with different topics/energy/moods/playing difficulty that may or may not suit the audience in a given time frame or world region, record them by yourself or with the help of a studio engineer (depending on your budget and skill), and then put them all on an album which cover you designed while you book gigs depending on the reputation you've built in bars and cafés to then build up your fan base in a given city.
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway.
Should you buy it now?
Crit’s read on the price, from Steam price history.
Currently $19.99. The lowest we've tracked is $9.99.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
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