Likely worth it. Reviews lean strongly positive.
It's free to play.
- Story and characters: 70 reviews raised it, mostly praise
- Graphics: 16 reviews raised it, mostly praise
- Multiplayer: 13 reviews raised it, mostly praise
- Crashes: 8 reviews raised it, mostly criticism
Based on 1k player reviews · updated 2 days ago
What players think
The recurring themes across 300 analysed reviews: what players praise, what divides them, and what to know.
Having used Fantasy Grounds off and on in its various incarnations since about 2015, and having run and played a campaign or two in it with friends, I could recommend this ever-evolving virtual tabletop (VTT) for no other fact than it's the original VTT, a product that seems to predate the now widespread term, with it being around twenty years now, and a dedicated community behind it.
- New features: They are working on dynamic lighting and new features, great and dedicated developers.
2) The entry threshold is incredibly high, so incredible that in the beginning I had to sit on FORUMS, CARL, FORUMS to understand how this piece of ♥♥♥♥ works, but because of my huge desire to host online companies with my friends I had to put up with it.
While the learning curve can be steep due to the complexity and sheer number of options, the payoff is a streamlined gameplay experience that reduces manual bookkeeping and accelerates play.
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway. 3 more themes were each raised by fewer than 6 sampled reviews and are not shown.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
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This game doesn’t overlap enough with games Crit has reviewed.
