- Gameplay: 134 reviews raised it, mostly praise
- Story: 108 reviews raised it, mostly praise
- Combat: 26 reviews raised it, mostly praise
- Bugs: 12 reviews raised it, mostly criticism
- Interface: 6 reviews raised it, mostly criticism
Based on 5k player reviews · updated
What players think
The recurring themes across 300 analysed reviews: what players praise, what divides them, and what to know.
The core gameplay has been expanded, the fights require a bit more of "analyze the opponent and choose the best strategy" compared to the first game, since there are more techniques and path available, both for you to experiment and for your opponents to kick your ass (since sometimes they will use special combat styles).
The tone of the game has more comedy than the first one, and a lot more dialogue.
I was initially disappointed with the inability to adjust the speed of fights but with the sequel's combat system, it makes sense.
Punch Club 2: Fast Forward builds on the foundation of its predecessor by delivering a polished mix of sports management, RPG progression, and narrative-driven gameplay with a fresh coat of modern graphics and streamlined mechanics.
The soundtrack, artwork, and animations were a significant upgrade from PC1 and complimented the new setting well.
Theme by theme
Scored on what reviews say about each topic, not the thumbs.
What you get
Can you play it alone, does a controller work, does it run on your machine.
Play modes
- Single-player
Controller
- DualShock Controller Support
- Full controller support
Store features
- Family Sharing
- Steam Achievements
- Steam Cloud
- Steam Trading Cards
Platforms
- Windows
Valve device support
Should I buy it now?
Based on Steam price history.
That's the lowest price we've ever recorded.
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