Worth it for the right player.
At $19.99. We haven't seen it on sale.
- Gameplay: 11 reviews raised it, mostly praise
- Story and characters: 11 reviews raised it, mostly praise
- Optimization: 8 reviews raised it, mostly praise
- Combat: 22 reviews raised it, mostly criticism
- Performance: 7 reviews raised it, mostly criticism
- Bugs: 5 reviews raised it, mostly criticism
Based on 85 player reviews · updated 3 days ago
What players think
The recurring themes across 73 analysed reviews: what players praise, what divides them, and what to know.
The game also presents a few novel gameplay systems i haven't seen anywhere else.
Unless you really enjoy alpha/beta testing its better to wishlist and watch for now, but if you want to be part of the first age of the story and have a chance to cement your name in the Legends of Deadhaus, Then join us...
First thing first - this is an early access game through and through which means that it is not feature-complete, not optimized, not bug-free and doesn't have a lot of content so if that is a deal breaker for you then you should wait until it is in a better place.
Love the art style and the overall uniqueness of the game.
The game features in-game voice acting for the tutorials and different situations that can occur as well as for in-game lore related to celestial events.
Co-op support up to six players shows clear promise, and the gothic setting with its interconnected story threads creates a compelling atmosphere that keeps me coming back.
+1 more the community rallied around
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway.
Should you buy it now?
Crit’s read on the price, from Steam price history.
Currently $19.99. We haven't seen it on sale yet.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
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