Reviews look positive, but there are only a few so far.
It's free to play.
- Story and characters: 8 reviews raised it, mostly praise
- Combat: 4 reviews raised it, mostly praise
- Audio: 4 reviews raised it, mostly praise
- No recurring complaint surfaced in 31 sampled reviews
Based on 51 player reviews · updated 6 days ago
What players think
The recurring themes across 31 analysed reviews: what players praise, what divides them, and what to know.
But let's get into the game, I like the start, it just kind of lets you get thrown in, not too much exposition to read through, and that stays pretty consistent throughout, I think far too many RPG maker creators need to learn from this game in that aspect, let players learn while they play, don't pause the game for exposition, keep it going as much as you can, with only the briefest of pauses, or no pauses at all and convey your exposition through alternative means, the design of the world, the characters, optional content, even the way a monster fights can convey a wealth of information.
The combat with the dragons is a fairly interesting concept, having to engage in and win a fight to unlock more abilities, but I don't really think it reaches it's full potential here, you just kind of stop using most dragons after a point because they're unreliable or worse than your normal attack, the white dragon for example, towards the end the white dragon was pretty much useless to me, I'd try to use it just to see if there was any time it'd actually be more effective but no, really unfortunate, still a great concept I haven't really seen done a whole lot before, I wouldn't say it's necessarily done badly here, but it doesn't do much to differentiate from any other RPG maker combat you've seen before.
The art, music, and sound design were all very nicely done, especially for a free game, however wouldn't play it since it's incredibly easy to softlock yourself immediately, and has a few easily fixable bugs, that seem a bit lazy that they exist due to how clean the art/music/mood of the game is.
The gameplay is also definitely a step up from Mothlight imo.
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
No themes split opinion in this sample.
No recurring complaints surfaced in this sample.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
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