Worth it for the right player.
You can't buy it on Steam right now.
- Gameplay: 58 reviews raised it, mostly praise
- Story and characters: 41 reviews raised it, mostly praise
- Optimization: 11 reviews raised it, mostly praise
- Combat: 57 reviews raised it, mostly criticism
- Crashes: 14 reviews raised it, mostly criticism
Based on 1k player reviews · updated 6 days ago
What players think
The recurring themes across 300 analysed reviews: what players praise, what divides them, and what to know.
So with all that out of the way let us get on to the good things about Disintegration: The game's blend of FPS, Strategy and MOBA style gameplay is a fun concept and makes for interesting battles especially with the Z axis adding to the players choice of movement which is surprisingly well implemented with the games control scheme and when combined with the environments presented it leads to some enjoyable and entertaining engagements, The Profile Picture editor is also pretty fun.
The Ugly: Like I said I've wanted a game like this for a long time but there are some issues I don't see being fixed before release like the slippery vehicle handling which undermines some great controls or the fact that the dev team would need to go through balancing hell to make the weapon damage and gun play more enjoyable which I'd have to say probably wouldn't be worth the effort as it could lead to new balancing problems (never ending cycle), aside from the internal, the game seems to be more than ready to begin micro milking anyone who plays the full release in the future which might put off those like myself who'd actually like to play that release version and if that version is chock full of that DLC it could kill the community and lead to a blacklight scenario which would be pretty sad for a game like this.
Nice ideas and gameplay, a mix of rts and fps game, still need to work more on the optimization
Bonus for many players (not me tho): it seems to support controller very much.
Theme by theme
Every theme is scored by what reviewers actually said about it, not just whether they recommended the game.
Ranked by how many sampled reviews mention each topic. A topic sits in a column by what reviewers said about that topic; the percentage beside it is how many of them recommended the game anyway.
The data behind the verdict
For the players who want the receipts.
We’ll surface hours-played once playtime ingestion ships.
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